name = behemothsirm
preview = behemothgarbage_preview.bmp
dir = behemoth
model = behemothsirm.gmf
type = extras
base = Component
sort = 570
styles = Default
passthru = collision
damagesounds = sounds\hzd_hammer_hit2.wav
decal = pierce01.tga 0 0 1 .25 .25 0
attachsound = sounds\cmp_generic.wav
hitpoints = 1000
concussion = 4
fracture = 50
piercing = 5.5
hidden = 2